I'm Attilio, a Game Development expert with over 17 years of experience, working on award-winning games played by millions of people, including Fall Guys, Phasmophobia, Hollow Knight Silksong, Disco Elysium, Farm Heroes Saga, and The Cycle: Frontier.
I have had technical and leadership roles, such as Engineering Manager and Technical Lead at Unity, Lead Engineer at Yager, as well as at King, EA Playfish, and THQ Nordic/Foxglove.
I combine strong leadership skills - managing and hiring teams, mentoring, defining roadmaps, scoping, negotiating, and leading projects - with exceptional hands-on technical skills across the entire stack - from Gameplay and AI to Backend, using Unity and Unreal, across Consoles, PC, VR, and Mobile - complemented by deep cloud expertise as a Certified Architect in AWS and Azure.
An expert about the gaming industry and current trends, I am passionate about game preservation and collecting.
TECHNICAL LEADERSHIP
I am a frequent speaker and mentor at major conferences, including Unite, Games Ground, and GameDev Camp, as well as incubators and institutions such as Generation, IADE University, and West London's College. You can check all my talks, panels, and mentoring engagements here.
I write about Game Development, Management and related topics as a Featured Author on GameDeveloper.com, GamesIndustry.biz, the official Unity Blog, and on my Dev-blog.
I have been involved with recruiting for over 17 years, writing job specs, interviewing dozens of candidates and providing hiring decisions as Hiring Manager.
I previously ran Himeki Games, providing consulting and co-development services as well as working on internal projects, handling clients relationships, scoping and negotiation.


I have extensive experience working on online and multiplayer games played by millions of users everyday, building resilient and scalable services. I'm a certified Cloud Architect on Azure and AWS, as well as Terraform, and expert on PlayFab and UGS.
My experience includes being the Administrator of the game infrastructure for The Cycle Frontier, and working on award-winning online titles such as Phasmophobia and Fall Guys.
I have developed realtime and turn-based online multiplayer, both on P2P and Dedicated Servers configuration. I am proficient when it comes to Cloud Security, and experienced on Anti-Cheat, writing secure code, investigating and fixing exploits.
GAMES PORTFOLIO
OPEN SOURCE TOOLS AND LIBRARIES
Node-based visual dialogue editor built in Qt and C++.
Tools and Components to localise Unity games.
Ready-to-use Steering Behaviours integrated in Unity.
Tools to automate and streamline Unity builds.
A collection of ready-to-use shaders for Unity.
A light-weight Finite state machine for Unity.
Ready-to-use Steering Behaviours integrated in Unity,
using Pure ECS, the Job system and the Burst compiler.