Comic Boy

Title: Comic Boy

Company: Stay Heavy Games

Role: Freelance Unity Developer

Platform: Android, iOS

I took over development for the game, covering all areas including gameplay, UI, AI, SDK integrations.

Among others, here's a list of tasks I've done:

  • Many new critical gameplay systems
  • Procedural level generation based on an arbitrary difficulty curve provided by the designers
  • IAPs and Ads integration, switching between different services and providers depending on the publisher
  • Implemented Leaderboards and Achievements both for Google Play and Game Center
  • Build size reduction and Memory usage optimisations
  • Prepared releases on all mobile platforms, handling and streamlining multiple builds for the Western and Chinese markets


  • Developed using Unity 5 and C#, later updated to Unity 2017+
  • Used SVN for Version Control
  • Developed in-game UIs using uGUI