I'm Attilio, a Game Development expert with over 16 years of experience, working on award-winning games played by millions of people, such as Fall Guys, Phasmophobia, Farm Heroes Saga, and The Cycle Frontier.

I have had technical and leadership roles, such as Engineering Manager and Technical Lead at Unity, Lead Engineer at Yager, as well as at King, EA Playfish, and THQ Nordic/Foxglove. My responsibilities include leading teams, hiring and managing engineers, mentoring, negotiating and scoping projects, roadmaps and budgets, as well as development work.

I have worked on all aspects of game development, using Unity and Unreal Engine, covering Gameplay, UI and AI to Backend, Tools and Build Pipeline, on all platforms including PS5, Xbox, PC, VR and Mobile. I am a Certified Cloud Architect on Azure and AWS.

An expert about the gaming industry, including history and current trends, I am passionate about game preservation and collecting.

TECHNICAL LEADERSHIP

I am a frequent speaker and mentor at major conferences, including Unite, Games Ground, and GameDev Camp, as well as incubators and institutions such as Generation, IADE University, and West London's College. You can check all my talks, panels, and mentoring engagements here.

I write about Game Development, Management and related topics as a Featured Author on GameDeveloper.com, GamesIndustry.biz, the official Unity Blog, and on my Dev-blog.

I have been involved with recruiting for over 14 years, writing job specs, interviewing dozens of candidates and providing hiring decisions as Hiring Manager.

I previously ran Himeki Games, providing consulting and co-development services as well as working on internal projects, handling clients relationships, scoping and negotiation.

Talks

LIVE GAMES & CLOUD EXPERT

Cloud Certifications

I have extensive experience working on online and multiplayer games played by millions of users everyday, building resilient and scalable services.

I'm a certified Cloud Architect on Azure and AWS, as well as Terraform, and expert on PlayFab and UGS. My experience includes being the Administrator of the game infrastructure for The Cycle Frontier.

I have developed realtime and turn-based online multiplayer, and worked on games both on P2P and Dedicated Servers configuration.

In addition, I am proficient when it comes to Cloud Security, and experienced on Anti-Cheat, writing secure code, investigating and fixing exploits.

GAMES PORTFOLIO

OPEN SOURCE TOOLS AND LIBRARIES

Talky

Node-based visual dialogue editor built in Qt and C++.

Unity i18n Tools

Tools and Components to localise Unity games.

Unity Steering Lib

Ready-to-use Steering Behaviours integrated in Unity.

Unity Build Tools

Tools to automate and streamline Unity builds.

Unity Shaders Collection

A collection of ready-to-use shaders for Unity.

Unity FSM

A light-weight Finite state machine for Unity.

Unity DOTS Steering Lib

Ready-to-use Steering Behaviours integrated in Unity,

using Pure ECS, the Job system and the Burst compiler.