I cover all aspects of development, including gameplay, back-end, UI, and prototyping.
My responsibilities include:
Prototype and develop new features and game modes.
Implement networking and online features using Photon Networking.
Implement UI interfaces and effects in Unity using uGUI.
Back-end development using Javascript and TypeScript, Node.js and AWS BeanStalk.
Analyse design documents, estimate and create technical specs to deliver new features.
Managing game builds for different environments and target platforms using Jenkins, Gradle and Proguard and the App stores.
Implementing and maintaining various third-party SDKs and libraries, including Photon Networking, ZenDesk, IronSource ads, AppsFlyer, Facebook SDK, Tapjoy, and the GooglePlay libs.
Bug-fixing.
Technologies Used:
Unity and C#
Photon Unity Networking
uGUI
Back-end development using Javascript and TypeScript, Node.js, AWS