IADE

From the industry: Dissecting a Professional Unity Project

IADE Creative University of Lisboa - Speaker

14 June 2017

In this talk, I covered best practices, common pitfalls and my general experience developing my latest games in Unity, showing how a professional game is made. 

The talk was the 13th in the cycle "The Art and Craft of Game Programming", part of the 2016-2017 Creative Talks of Universidade Europeia and IADE - Creative University.

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