From the industry: Dissecting a Professional Unity Project
IADE Creative University of Lisboa - Speaker
14 June 2017
In this talk, I covered best practices, common pitfalls and my general experience developing my latest games in Unity, showing how a professional game is made.
The talk was the 13th in the cycle "The Art and Craft of Game Programming", part of the 2016-2017 Creative Talks of Universidade Europeia and IADE - Creative University.
Links