Title: Sealers

Client: DrowTales Studio

Role: Lead Developer

Platform: Web, PC, Mac (Flash)

I was the lead Flash developer on Sealers, a game I've developed as a freelancer working remotely within a small team. 

The game has been featured at a number of conventions and fairs, including Youmacon 2011 and Connecticon 2012.

Technologies Used

  • Flash CS4, then updated to CS5
  • Actionscript 3.0
  • Reporting scores to a SQL database via a PHP page


Game Page:



Selected Works

Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker

Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker

Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker

Advices on Getting into the IndustryGIC 2016 Poznan - Speaker

An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant

Advices on Getting into the IndustryWest London's College - Speaker

Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker

The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker

Comic BoyGame


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Copyright © 2009 - 2017 Attilio Carotenuto