From the industry: Dissecting a Professional Unity Project

IADE Creative University of Lisboa - Speaker

14 June 2017

In this talk, I covered best practices, common pitfalls and my general experience developing my latest games in Unity, showing how a professional game is made. 

The talk was the 13th in the cycle "The Art and Craft of Game Programming", part of the 2016-2017 Creative Talks of Universidade Europeia and IADE - Creative University.


Selected Works

Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker

Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker

Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker

Advices on Getting into the IndustryGIC 2016 Poznan - Speaker

An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant

Advices on Getting into the IndustryWest London's College - Speaker

Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker

The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker

Comic BoyGame


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