Title: Epic Flail
Client: Noxus Ltd
Role: Freelance Unity Developer
Platform: Steam, Windows, Mac, iOS, Android, Amazon Store, Tizen
I was hired to implement new features, fix bugs and improve performance in order to prepare the game for release on all platforms.
Among others, here's a list of tasks I've done:
Technologies Used
Links
Selected Works
Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker
Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker
Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker
Advices on Getting into the IndustryGIC 2016 Poznan - Speaker
An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant
Advices on Getting into the IndustryWest London's College - Speaker
Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker
The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker
Monster SnapGame
Farm Heroes SagaGame
Comic BoyGame
The Sims SocialGame
Samurai SiegeGame
Epic FlailGame
CatchPhraseGame
SealersGame
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Copyright © 2009 - 2017 Attilio Carotenuto