Epic Flail

Title: Epic Flail

Client: Noxus Ltd

Role: Freelance Unity Developer

Platform: Steam, Windows, Mac, iOS, Android, Amazon Store, Tizen

I was hired to implement new features, fix bugs and improve performance in order to prepare the game for release on all platforms.

Among others, here's a list of tasks I've done:

  • Rewriting the entire game UI and menus to use the new Unity UI system and improve usability
  • Implemented three different control systems, both touch-based and using a gamepad
  • Implemented leaderboards and achievements on mobile platforms and Steam
  • Steamworks integration
  • IAPs integration
  • Bug-fixing
  • Memory optimisations and build size reduction
  • Prepared releases on all platforms

Technologies Used

  • Unity 5
  • C# and Javascript
  • uGUI
  • Steamworks SDK
  • Rewired

Links

Selected Works

Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker

Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker

Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker

Advices on Getting into the IndustryGIC 2016 Poznan - Speaker

An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant

Advices on Getting into the IndustryWest London's College - Speaker

Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker

The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker

Comic BoyGame

SealersGame

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Copyright © 2009 - 2017 Attilio Carotenuto