Comic Boy

Title: Comic Boy

Company: Stay Heavy Games

Role: Freelance Unity Developer

Platform: Android, iOS

I took over development for the game, covering all areas including gameplay, UI, AI, SDK integrations.

Among others, here's a list of tasks I've done:

  • Many new critical gameplay systems
  • Procedural level generation based on an arbitrary difficulty curve provided by the designers
  • IAPs integration
  • Ads integration
  • Implemented Leaderboards and Achievements
  • Build size reduction
  • Memory optimisations
  • Prepared releases on all mobile platforms 

Technologies Used

  • Unity 5 and C#
  • SVN

Selected Works

Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker

Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker

Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker

Advices on Getting into the IndustryGIC 2016 Poznan - Speaker

An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant

Advices on Getting into the IndustryWest London's College - Speaker

Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker

The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker

Comic BoyGame

SealersGame

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Copyright © 2009 - 2017 Attilio Carotenuto