Title: Monster Snap

Company: XOGames, Himeki Games & QuiteFresh

Role: Tech Director

Platform: iOS, Android

Developed in collaboration with XOGames and Quite Fresh. I covered the entire tech side of the project, from the prototyping stage to final release and mainteinance.

Technologies Used

  • Unity 5 and C#, later updated to Unity 2017
  • Spine
  • uGUI
  • SVN


Selected Works

Dissecting a Professional Unity ProjectIADE Creative University of Lisboa - Speaker

Getting started as an Indie Dev - Tips and pitfallsGameDev Camp 2017 Lisboa - Speaker

Getting into the industry and running an indie companyGame Dev Meet @ Microsoft Lisboa - Speaker

Advices on Getting into the IndustryGIC 2016 Poznan - Speaker

An Oath to the Stars Live DemoQuo Vadis 2016 Berlin - Contenstant

Advices on Getting into the IndustryWest London's College - Speaker

Having Fun and Keeping the Lights onIntel Buzz Workshop 2016 London - Panel Speaker

The Future of Indie GamesIntel Buzz Workshop 2015 London - Panel Speaker

Comic BoyGame


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