| Main Menu |
|---|
| Games |
|---|
| Current Projects |
|---|
| Articles & Tutorials |
|---|
| Other works |
|---|
| Minor Games & Prototypes |
|
|
|
|
In this page I'll show some of the minor games I made over the years, such as experimentations, tech demos, games I made while studying, little casual games made for sponsors, and so on. For this reason, some of them may not be polished, while others may be really short experiences. A little experiment about making a meaningful game blended with the game mechanics. The initial theme of the game was Death, but shifted to something a bit softer and more appropriate. The mood of the game is still quite sad, but with a somewhat happy ending. ---------------------------------------------------------------------------------------------------------------------------- Snow Fight is a little funny 2-players snowball fight, also playable versus CPU. Your goal is to hit your rival with your snowballs, while you try to dodge its snowballs. But as soon as you run out of ammo, you'll need to go and collect some snow, while your rival will still be able to aim at you. ----------------------------------------------------------------------------------------------------------------------------
ChamberMy first, playable creation using Unity. More than a game, it's a sort of playable nightmare. You wake up and find yourself in a creepy cell, and start to wander in this dark environment. My purpose was to guide the player through the darkness using light points, hence the very limited visibility. The game is very short, and more an exercise of style than a refined creation, as you will probably notice. I thought it would be better to let the player play this little demo without any forced gameplay like "combine a torchlight with some powder to create a bomb and make the cellar door explode". Instead, I focused on the atmosphere. Almost every 3D model has been created by myself using Blender (another new tool for me), while the audio background is by Maindrian from Newgrounds. I've used Javascript for the scripting part, even if actually there's very little scripting in it. I recommend playing it in Full screen mode, with headphones. Here's the download link for Windows: Download Windows Version And here's the Mac version link: Download Mac Version ----------------------------------------------------------------------------------------------------------------------------
The goal in Pulse is to defend the core from all the enemies that try to reach it. If you stay close to the core, you will recharge its health points. Also, use powerups to become faster, stronger, or to collect bombs that permit you to destroy all the enemy on the screen. You can play it here:
----------------------------------------------------------------------------------------------------------------------------
In Let's Type, you have to press on the keyboard the right key that appears on the screen before time runs out. You start with 3 lives. As you keep playing, difficulty will grow up, giving you less and less time. Also, you have to avoid red letters, or you will lose a life. Let's Type implements a combo system. Every right letter gives you a combo point, which make you earn more points, but your combo points counter will return to 0 either if you press the wrong letter or if you press on a red letter, so be careful. Let's Type! is available as a Flash game here: Kongregate - Play Let's Type! (with Kongregate High Scores) It is also available as a Windows stand-along game. It has been written in C# using the Microsoft XNA Framework. You can download it here:
|







