Attilio Carotenuto
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Foxglove
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GAMES PORTFOLIO

I worked on games published on a variety of platforms, from web and PC to mobile, covering Gameplay, Tools, Engine and many other roles:

During my career I worked for these companies, either as a full-time employee or as a freelancer:

Himeki Games
Unity
King
EA
Playfish
Space Ape Games
Fusebox
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Stay Heavy Games
Noxus
Packt
Debut

OPEN SOURCE TOOLS AND LIBRARIES

Talky

Node-based visual dialogue editor built in Qt and C++.

Unity i18n Tools

Tools and Components to localise Unity games.

Unity Steering Lib

Ready-to-use Steering Behaviours integrated in Unity.

Unity Build Tools

Tools to automate and streamline Unity builds.

Unity Shaders Collection

A collection of ready-to-use shaders for Unity.

Unity FSM

A light-weight Finite state machine for Unity.

Unity DOTS Steering Lib

Ready-to-use Steering Behaviours integrated in Unity,

using Pure ECS, the Job system and the Burst compiler.

 

 

TALKS, PANELS AND EVENTS

BOOKS & VIDEO SERIES

FEATURED ARTICLES

Sharing insights about game dev, working in the industry and running an indie company.

GAME DEV TUTORIALS

Tutorials and articles to help people with my same passion, please get in touch if you have a request!